37 research outputs found

    Exploring non-linear transition pathways in social-ecological systems

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    Tipping point dynamics are fundamental drivers for sustainable transition pathways of social-ecological systems (SES). Current research predominantly analyzes how crossing tipping points causes regime shifts, however, the analysis of potential transition pathways from these social and ecological tipping points is often overlooked. In this paper, we analyze transition pathways and the potential outcomes that these may lead to via a stylized model of a system composed of interacting agents exploiting resources and, by extension, the overall ecosystem. Interactions between the social and the ecological system are based on a perception-exploitation framework. We show that the presence of tipping points in SES may yield counter-intuitive social-ecological transition pathways. For example, the high perception of an alarming ecological state among agents can provide short-term ecological benefits, but can be less effective in the long term, compared to a low-perception condition. This work also highlights how understanding non-linear interactions is critical for defining suitable transition pathways of any SES

    Not just playing: The politics of designing games for impact on anticipatory climate governance

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    Simulation games are increasingly popular tools for opening up future imaginaries, especially in the arena of sustainability policy-making and decision support. However, there is a lack of understanding regarding the potential power of games in anticipatory governance. We argue that the utility of simulation games in support of anticipatory climate governance can be greatly increased when game processes are consciously designed to impact present day planning and action. At the same time, game designers with the intention to support or intervene in governance and policy-making inevitably enter political arenas and bear responsibility for understanding and managing their influence at the science-policy interface. We present two case studies: a game simulating a sustainable food policy council with food system actors in Kyoto, Japan, and a game focused on the exploration and imagination of the global impacts of climate tipping points aimed at participants of the global climate negotiation community. Each case study represents a specific logic for translating game play into real-world impacts at different governance scales with distinct political implications. Based on these two case studies, we develop principles for the design and evaluation of simulation games that seek to impact anticipatory climate governance, based on five lenses: (1) purpose and positionality; (2) conceptions of the future and imaginaries; (3) beneficiaries, key stakeholders and participants; (4) the politics of game features and design; and (5) evaluation

    The case for environmental advocacy

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    Concepts, Methods and Measurements of Social Tipping Points

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    The conceptual structure of social disputes

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    We describe and illustrate a new method of graphically diagramming disputants’ points of view called cognitive-affective mapping. The products of this method—cognitive-affective maps (CAMs)—represent an individual’s concepts and beliefs about a particular subject, such as another individual or group or an issue in dispute. Each of these concepts and beliefs has its own emotional value. The result is a detailed image of a disputant’s complex belief system that can assist in-depth analysis of the ideational sources of the dispute and thereby aid its resolution. We illustrate the method with representations of the beliefs of typical individuals involved in four contemporary disputes of markedly different type: a clash over German housing policy, disagreements between Israelis over the meaning of the Western Wall, contention surrounding exploitation of Canada’s bitumen resources, and the deep dispute between people advocating action on climate change and those skeptical about the reality of the problem
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